


That’s why Capcom’s ports of Mega Man and Mega Man X do not work on a phone what makes Konami thinks that a Contra game will? It’s Time For Revenge (Against The Publishers Who Greenlit This) There’s going to be lag and a little bit of leeway needed for virtual controls. Contra Returns prove that you cannot use virtual controls on a pixel-precise action run-and-gun game.
#CONTRA RETURNS LOGO MANUAL#
Normally I’d say that this defeats the purpose of a Contra game where you need to jump and aim your shots to defeat bad guys coming at you, but the manual controls suck. It’s Contra in name and graphics, but not in spirit and feel.Ĭontra Returns’ default controls let you auto-aim. This Contra game feels like an action RPG using a 2D run-and-gun skin. They test your endurance and your patience, sure, but that’s not what a Contra game is about.

They just repeat themselves to the point of nausea. The levels and the enemy layout mimicks the past games, but doesn’t go beyond and reinvent the wheel. Yes, you can dodge bullets and enemies, but there’s no challenge here and no situations whatsoever that test your reflexes and your skills in fighting. However, the action here is just a matter of pointing your gun and just holding the attack button until everything is dead. That’s fine and all: the JP version of Contra Hard Corp and Hard Corp Uprising gave you one so that it throws a lot of crazy obstacles at you. Let’s keep counting the ways: rather than have you die in one hit, you have a life bar. The comparisons between this “Contra” and other F2P action games are so close, I’m still perplexed as to why they’re keeping up with the charade. Here, you can use them and wait out the cooldown timer. You only use them in special and dire situations. You also have rechargeable special attacks: that’s a red flag considering that your special attacks are your limited-in-supply game changers. What do you get for your arsenal? You have your rapid fire machine guns, spread gun, flamethrowers, lasers, and so forth. You even come across new ones like the HP sponge zombies. You fight a boss or two from the original arcade/NES classic. You run from left to right shooting the usual bad guys from the games.

You pick Lance, one of the guys from the original game. I’ll just give a quick summary of what you do in this version of Contra. There is no love and no care put into this China-made 2D shooter that is trying to wear the dead husk that used to be the Contra franchise. Imagine you have a stuffed teddy bear, a prized heirloom, and then take out its cotton stuffings and replace it with strands of pubes and corn-laden s***, and then giving it to your loved ones and make them pay piece by piece to make the teddy bear bigger and slightly smell less. Konami and Tencent, two companies who now work well together to combine their crazy levels of avarice, clearly slapped on an F2P action RPG game that looks and mimics the old-school run-and-gun action game. I have played Contra Return which has single-handedly proven that the best of intentions are paved on the feces-stained brimstone-laden road of Hell. In fact, the company who let this happen, the IP holders in question, went from the people who made pachinko Castlevania and survival game Metal Gear to a beast devoid of heart and soul. I have experienced a betrayal so foul to a franchise that is just as heinous as X-COM turning into a third-person shooter.
#CONTRA RETURNS LOGO SERIES#
I have seen a retro game revival that is the complete opposite and bastardization of what a series stands for. Today, as god is my witness, I have seen & played the unthinkable.
